New Ork Deff Dread & Killa Kans
Really, 8 months since the last post, oh dear… Anyway, I just had to post after seeing the new Ork Deff Dread & Killa Kan models.
Check these babies out!
Ork Deff Dread

Ork Killa Kans

These new plastic models just blow the old metal ones away, Waaargh Wazrukk contains 3 Killa Kans and 1 Deff Dread already but I’m definitely going to have to include some of these babies.
The sculpts are just so much more characterful and the large number of build options means that it is possible to build a unique model every time, giving your army that rag tag Orky look.
Brilliant - Nice work GW.
Non-Orky Comment:
Also, the Marines are losing the old metal Venerable Dread, I never liked this model, far too ornate.
The new model (released at the same time as the Ork Dreads) looks more solid and believable, from memory it seems to draw on some of the Forge World sculpts.
Finally I reckon it’ll be quite interchangeable with the other SM Dreads, offering some great conversion opportunities, another good job GW.
Painboy on Bike Conversion
I’ve been a bit quiet on the blog of late (as you can see if you look at the date of my previous post).
However I have been spending some time building Waaargh Wazrukk.
For my next battle in the campaign my Nob Bikerz will be resurfacing with a new addition, a bike mounted Painboy.
So, a conversion was called for…
Basically I planned to cut the legs off a Painboy and stick him to the legs of a biker and use a bikerz arm in place of the buzz saw arm, allowing him to hold the handlebars of the bike.
This was a tricky conversion as the Painboy model is kinda hunched forwards and the warbikerz lean back in the saddle (I didn’t realise this until I had already started).
So a load of green stuff was needed at the front of the join between the Painboyz body and the warbikerz legs.
Now I’m no sculpter, especially in the cramped space between between the Painboyz body and the bike so I decided to hide the join… I think it has been moderately successful, I’ll see how it look when I paint the model and will try re-working it if it looks terrible.
Anyway here’s my work in progress…

Ork Painboy on Bike
In this next shot you can see that I reused the Painboy’s Cleaver to help cover up my messy join.

Ork Painboy Close Up
I’ll post updates of this conversion when I get around to painting it.
Ramdom Hobby Thoughts
A bit of a random post today…
I’ve been thinking about some of the latest kits to be coming out of Games Workshop and how they are getting more and more complex.
I think we can all agree that some of the old plastic vehicle kits were a bit poor. Talking Orks specifically, the old warbuggy and wartrack kits (I say old they are still current really) were pretty naff, the buggy gunner for example, oh dear…
The kits also had few options, so unless you got your bitz box out your models would all look the same.
Now however I feel things have gone too far the other way.
Don’t get me wrong, I love the new models, I really do but they are all so… I don’t know… fiddly.
Even small models such as the new Ork Warbiker kits have dozens of parts. The Trukk has scores, the Battlewagon has over 100 and the Stompa over 200.
Now the Stompa is a centre piece model so you can forgive this and you get so many spare parts that it’s easy to build a unique looking model, and add character to several others with the bitz left over, but the Trukk?
An army can contain several Trukks and as there are so many parts they are pretty time consuming to build, the same applies to the warbikes.
However, as I said before I love all these models, the detail on the Trukk is fantastic, the bonkers idea of building a perfectly modelled chassis is brilliant (insane but Brilliant). The warbikes are great models, just so much better proportioned then the old one’s.
So what am I whinging about?
I think it boils down to 2 things for me.
Point 1: The models take much longer to build
Although I love the modelling part of the hobby, Warhammer 40,000 is more about the game for me and I guess the complexity of these new kits is slowing my army building down (I am a little on the particular side when it comes to building and painting my Orks).
Point 2: I think that for all their complesity the kits still fail to allow the building of truely unique looking models.
Example 1: The Ork Battlewagon
There are a host of ways to build the Battlewagon, yet the dozer blade, which to me is the most distinctive part of the model doesn’t really have any real options for personalisation.
For my second Battlewagon I left it off, and replaced it with a kinda scrap bumper and mudguard combo (pics in a coming post I think).
The kit would have benefited from having more opions to customise this area of the model, I’m not suggestion offering several dozer blades as it is a big bit of plastic but maybe a multi-part blade that could be built in different ways, or a kit that allowed the building of the Battlewagon without the blade fitted (and without the need then to get the saw/hobby knife out to remove the bits the blade attaches to.
Example 2: The Stompa
Great kit, just one criticism, the legs, only one pose available. The additional variety that could have been introduced by allowing the legs to be switched would have been well worth the additional time it would take design the kit.
Even Better adjustable Ankle Joints!
Conclusion
It probably sounds like I’m saying the models are too complex in point 1 and not complex enough in point 2, rather contardictory…
I guess the point I’m trying to make is additional complexity is OK but if kits are going to be made more complex it should be for a reason.
To my mind that reason should be the ability to produce some genuinely unique looking models.
Anyway, that’s probably enough for one post, it’d be interested to hear people thoughts on this.
Buildin’ da Stompa
Wazrukk returned to Wurrzog’s camp with trukk loads of scrap for da stompa.
So, Wurrzog (me) got stuck in…
—-
I’ve built the body, the head, the shooty arm and most of the chain-fist arm.
I just wanted to share a tip… Don’t try to hold both weapon arms on with one hand to see what it looks like…
They will drop off and they will break!
Yes, I found out through personal experience.
The shooty arm come off quite badly, most was fixable but the little targeter on the fat missile was pretty much destroyed so I just chopped it off and sanded it down (I was planning on doing this anyway - honest…
he says dripping with sarcasm).
Anyway, just a word of warning…
—-
Wurrzog, picks his spanner back up and gets back to work…
Deff Dread - Simple Conversion.

Ork Deff Dread with 3 Close Combat Weapons
I had to do a simple conversion for my Deff Dread. I found that if you want to add a 3rd close combat weapon arm, the hole for the arm is a little low, especially the way I chose to position the legs.
To work around this I sealed up he hole with green stuff and drilled a new hole higher up.
I got the 3rd arm from a Killa Kan kit. As you only get 2 close combat weapons in an Ork Dread kit adding extra arms can get pretty expensive.
All in all though I like the Deff Dread (apart from the above gripe), the huge long limbs look really cool, I can just imagine them flailing around on the battlefield…